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:Logarithm/World 8
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== 8-X Jungle City == ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> || ||<-12><tablealign=center><tablewidth=650><bgcolor=#332427><table bordercolor=#5A7D7E,#10371A><color=#FFEB4C>{{{#!wiki style="margin: -5px -10px; padding: 6px 10px; background-image: linear-gradient(to bottom, #1F3F1F 20%, transparent 25%), linear-gradient(to right, transparent 21%, #2C492F 22%, #F8EC7D, #2C492F 25% 26%, #F8EC7D, #2C492F 34%, transparent 35% 46%, #2C492F 47%, #F8EC7D, #2C492F 53%, transparent 54% 75%, #2C492F 76%, #F8EC7D, #2C492F 83%, transparent 84%), linear-gradient(to right, #2E462A, #2D4C2C 2.5%, transparent 3.5% 7%, #2D4C2C 8%, #2E462A, #2D4C2C 11%, transparent 12% 15.5%, #2D4C2C 16.5%, #2E462A, #2D4C2C 19.5%, transparent 20.5% 55%, #2D4C2C 56%, #2E462A, #2D4C2C 59%, transparent 60% 93%, #2D4C2C 94%, #2E462A, #2D4C2C 97%, transparent 98%), linear-gradient(to right, #47493B, #1D3F1E, #4A8448, transparent 10% 60%, #4A8448, #1D3F1E, #47493B, #1D3F1E, #4A8448, transparent 90%), linear-gradient(to bottom, #2D4731, #355434, #425D46)" {{{#!wiki style="display: inline; text-shadow: 0 0 3px #48516F, 0 0 3px #48516F; color:#FFEB4C" {{{+1 8-X}}}[br]'''{{{+4 Jungle City}}}'''[br]{{{+1 Jade Kim & [[Hafiz Azman|{{{#FFEB4C fizzd}}}]]}}}}}}}}} || ||<-12><bgcolor=#244627><nopad> [youtube(ELumYfg9W_s,width=650,height=366)]|| ||<-12><bgcolor=#244627><nopad>'''{{{+1 {{{#FFEB4C | Level Information}}}}}}''' || ||<-3><width=20%> {{{-1 Track Length}}}[br]'''{{{+3 1:27}}}''' ||<-3><width=20%> {{{-1 BPM}}}[br]'''{{{+3 200}}}'''[* Max Tile BPM 200, Feeling BPM 600] ||<-3><width=20%> {{{-1 Tile Count}}}[br]'''{{{+3 318}}}''' ||<-3><width=20%> {{{-1 Speed Trial Aim}}}[br]'''{{{+3 x1.2}}}'''[* Nerfed from x1.3 due to difficulty (BPM '''260''')] || ||<-12><bgcolor=#244627><nopad>'''{{{+1 {{{#FFEB4C | Key Patterns}}}}}}''' || ||<-12>[include(틀:레벨 태그,tag1=Hexagon,tag2=Swing,tag3=Triplet)] || ||<-12><bgcolor=#244627><nopad>'''{{{+1 {{{#FFEB4C | Difficulty}}}}}}''' || ||<-4> {{{-1 [[https://docs.google.com/spreadsheets/d/1Zdcrfwxbuew1DE8WYm2geTHYEQii288P07dokyZ2NlU/edit?gid=1992961051#gid=1992961051|Difficulty Sheet]]}}}[br]'''{{{+4 -}}}''' ||<-4> {{{-1 ADOFAI.gg}}}[br][[파일:gg Lv 5.svg|width=40]] ||<-4> {{{-1 TUF}}}[br][[파일:TUF Lv P4.png|width=40]] || ||<-12><bgcolor=#244627><nopad>'''{{{+1 {{{#FFEB4C | Links}}}}}}''' || ||<-12>[include(틀:레벨 주요 링크,tuf=3005)] || The main level of World 8. As the level is fundamentally built upon triplet-based swing rhythms, players unfamiliar with triplets may find it particularly challenging. In addition, the increased BPM of 200—significantly faster than in the tutorials—makes this level especially difficult for players who have only just cleared World 7. During gameplay, the background initially displays a cityscape, followed midway by a transition into a dense forest environment. Neon signs on the buildings flicker on and off in sync with the beat. Upon entering the hexagon path, the camera becomes fixed at a single point for the first time. Later, during sections featuring consecutive patterns from Tutorials 5 and 6, path appearance and disappearance animations are also introduced. The entire path is not visible during progression, which causes confusion during first trial. However, the patterns match those shown in the tutorials exactly, allowing it straightforward once recognized. In the final section, the camera shifts slightly up and to the right as the player climbs a sloped path. The patterns from Tutorials 7 and 8 appear consecutively toward the end of the level, and losing concentration will likely result in losing track of the beat. The Speed Trial aim is x1.2, increasing the base BPM from 200 to 240. Due to the already high base tempo, this significantly raises the overall difficulty. [[분류:공식 레벨]][[분류:Hafiz Azman]]
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